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Crime Lab: Body of Evidence- NDS

Crime Lab: Body of Evidence- NDS
alaScore 80

3 reviews

Jun, 2018

  • Negative

alaTest has collected and analyzed 3 reviews of Crime Lab: Body of Evidence- NDS. The average rating for this product is 2.7/5, compared to an average rating of 3.8/5 for other Nintendo DS Games for all reviews. People are impressed by the gameplay.


We analyzed user and expert ratings, product age and more factors. Compared to other Nintendo DS Games the Crime Lab: Body of Evidence- NDS is awarded an overall alaScore™ of 80/100 = Very good quality.

Review analysis

(Based on 3 reviews)

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Showing 1 - 3 of 3 Show Reviews: in English

Expert review by : Jack Allin (

Crime Lab: Body of Evidence


If you start feeling a case of déjà vu shortly, that's understandable. The title may not sound familiar, but City Interactive's Crime Lab: Body of Evidence is really a casualized reimagining of Art of Murder: Cards of Destiny for the Nintendo DS. Like...

Large selection of puzzles and minigames; solid serial murder story foundation; full integration of “hidden object” gameplay

Limited view area of nondescript screens feels like constant pixel hunting; objectives are often absurd; horrid characterization of an FBI agent; many puzzles poorly clued; too many timed elements

This re-imagining of Art of Murder: Cards of Destiny doesn’t deal well with its casualized conversion to DS.

Dec, 2010

Expert review by : Allison Bates (

Crime Lab: Body of Evidence on Nintendo DS


It Isn't Just the Serial Killer Suffering an Imbalance

Even though I found a lot of things about Crime Lab: Body of Evidence to be seriously flawed, it would be difficult to deny that the game is stuffed with content. The main quest isn’t incredibly long, though it lasts for more than a few hours, but the...

Nov, 2010

Expert review by : Adam Riley (

Crime Lab: Body of Evidence


With so many different puzzle games available on the Nintendo DS, each one trying to target a particular sector and carve out their own niche and achieve great success, how should a developer best go about penetrating the potentially over-saturated...

Nov, 2010