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Calling (Wii)

Calling (Wii)
alaScore 83

34 reviews

Dec, 2017

alaTest has collected and analyzed 34 reviews of Calling (Wii). The average rating for this product is 2.7/5, compared to an average rating of 3.8/5 for other Nintendo Wii Games for all reviews. Opinions about the graphics and story are on the whole positive. Some have doubts about the controls and gameplay.

price, story, graphics

gameplay, controls

We analyzed user and expert ratings, product age and more factors. Compared to other Nintendo Wii Games the Calling (Wii) is awarded an overall alaScore™ of 83/100 = Very good quality.

Review analysis

(Based on 34 reviews)

Expert Reviews  

User Reviews  

Showing 21 review(s)

Expert Reviews User Reviews

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Showing 1 - 10 of 21 Show Reviews: in English | in other languages (13)

Expert review by: Jack Allin (adventuregamers.com)

Calling

 

It's exaggerating to say that if you've seen one Japanese horror, you've seen them all. It's far less a stretch to say that if you play Hudson's Calling, you'll get a little bit of every J-horror in one. This Nintendo Wii adventure shares more than a...

Clever use of the Wiimote as cell phone; interesting character backstories to discover; a few chilling atmospheric moments; fairly accessible for non-action gamers

Often aimless, unrewarding exploration of dull environments; over-reliance on darkness and cheap scare tactics; ghost encounters are no fun and stop being scary; underwhelming production values

Calling’s intriguing cell phone conceit and promising backstory get hung up in an abyss of poorly-conceived game design.

Apr, 2010

Expert review by: Neal Ronaghan (nintendoworldreport.com)

Calling

 

Is this slow-paced horror title fun or boring?

Interesting story ; Scary atmosphere

Ridiculously slow pace ; Unfocused gameplay ; Clumsy controls

Yup, it's on-par with Survival Horror's best, and is actually strong in atmosphere. Survival horror games inherently aren't great, but specific audiences do get a kick out of them either for some non-gameplay qualities or its mediocrity; entertainment...

Apr, 2010

Expert review by: Ramon Aranda (411mania.com)

Calling (Wii) Review

 

Should you turn off the lights and enjoy this horror game or simply turn it off?

: While Calling does provide some scares and a somewhat interesting synopsis, the game fails to really capture you and features too much repetitive gameplay. If you’re a patient person you’ll likely find something fun with this game but the more you...

Apr, 2010

Expert review by: Justin Johnston (cosmosgaming.com)

Calling

 

Japanese horror is one of the most hit-or-miss genres in gaming. Even such celebrated series as Silent Hill have terrible entries. Enter "Calling", with its cell-phone centric gameplay and plot surrounding four characters trying to contact the dead....

In conclusion, this game really doesn't have anything going for it. There are a lot of great games out there with less-than-stellar graphics or story, but this game really fails to do what a Japanese horror game is supposed to do: establish an...

Apr, 2010

Expert review by: Cyril Lachel (gamingnexus.com)

Calling

 

Despite its reputation as a family friendly console, the Nintendo Wii has an impressive collection of B-list survival horror games. In the past four years the console has seen Silent Hill, Fatal Frame, Alone in the Dark, Obscure II, Dead Space and...

You've seen Calling before. Even if you've never even heard of Hudson Entertainment's newest horror game, you have still seen its inspirations in The Ring, The Grudge, One Missed Call and dozens of other movies. If stumbling around in the dark not...

Mar, 2010

Expert review by: Nathan Meunier (au.gamespot.com)

Calling

 

Ripping off every Japanese horror trick in the book doesn't make this poor attempt at survival horror any scarier.

Spooky, atmospheric locations ; Solid controls

Lame ghost encounter waggle fights ; Unforgiveable progress structure ; Not very scary

Mar, 2010

Expert review by: Joe Sinicki (cheathappens.com)

Calling

 

I'll admit it, I'm afraid of quite a few things. Spiders give me the creeps, I hate crowded highways with stupid drivers and you won't catch me anywhere near _____. You know what I'm not afraid of? Weird and pale Japanese girls with their hair in their...

What cheats would I like for Calling? One. Just one - that I never had to play it.

Mar, 2010

Expert review by: Matthew Castle (gamesradar.com)

Calling

 

Does every J-horror trope mixed together make for a sumptuous stew?

Yelping as ghost faces pop up ; Not having to hunt for signal strength ; Seeing Hudson try something different

Art style mangles the cool J-horror vibe ; Ambiguous objectives leave you lost ; Mismatched voice actors

What scares the art design doesn’t kill, the localisation does. The script is hokum, made worse by voice actors comically mismatched with the action. Getting a ghostly phone call through the Wii remote should be scary. But it’s not when it’s from a...

Mar, 2010

Expert review by: Eddie Inzauto (gamernode.com)

Calling

 

Japanese horror, no matter what the medium, thrives off of thematic convention. Hudson's Calling is no different. Although it suffers from sub-par visuals, awful voice acting, simple puzzles, and minimal gameplay variety, it still maintains its appeal...

While leaning heavily on traditional J-horror conventions to deliver scares and suspense, Calling creates a captivating, dark atmosphere and manages to connect with gamers' psyches in a way that makes the whole greater than the sum of its parts.

Mar, 2010

Expert review by: Alex Lucard (diehardgamefan.com)

Review: Calling (Nintendo Wii)

 

In fact, the would-be main story of the game as prefaced in both the manual and the opening to the game is a bit of a red herring. It talks about a sinister website that contains only a visitor counter, but hidden somewhere on the page is a chat room...

Although Calling sports some very original ideas in regards to one what can do with the Wii, it ultimately overuses the ideas to the point where what seemed innovative at the beginning of the game ends up feeling like a dead horse that the developers...

Mar, 2010