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Haunt (Xbox 360)

Haunt (Xbox 360)
alaScore 81

9 reviews

Jul, 2015

alaTest has collected and analyzed 9 reviews of Haunt (Xbox 360). The average rating for this product is 3.6/5, compared to an average rating of 3.9/5 for other Xbox 360 Games for all reviews. People really like the story, whereas many are critical about the controls.

story

controls

We analyzed user and expert ratings, product age and more factors. Compared to other Xbox 360 Games the Haunt (Xbox 360) is awarded an overall alaScore™ of 81/100 = Very good quality.

Review analysis

(Based on 9 reviews)

Expert Reviews  

User Reviews  

Showing 8 review(s)

Expert Reviews User Reviews
Showing 1 - 8 of 8 Show Reviews: in English | in other languages (1)

Expert review by: Michael "PaladinXII" Futter (ztgamedomain.com)

Haunt Review

 

The Kinect has had its highs and its lows and a whole lot in between. Each time I get the opportunity to review a Kinect game, I have no small amount of trepidation. I'm always afraid that I'm going...

Cute and humorous ; Point and Click sensibility ; Almost perfect gesture controls

Deflect gesture is spotty ; Where was the marketing, Microsoft

and a whole lot in between. Each time I get the opportunity to review a Kinect game, I have no small amount of trepidation. I’m always afraid that I’m going to find yet another game with inconsistent gesture detection standing in the way of my...

Feb, 2012

Expert review by: Brett Todd (gamespot.com)

Haunt Review

 

A lighthearted story and smart Kinect integration make Haunt a captivating all-ages adventure.

Makes mostly good use of Kinect ; Campy horror storyline with a great sense of innocence and fun ; Colorful, cartoony mansion setting and ghosts ; First-rate voice acting

Controls are occasionally awkward and unresponsive

Jan, 2012

Expert review by: Brett Todd (gamespot.co.uk)

Haunt Review

 

A lighthearted story and smart Kinect integration make Haunt a captivating all-ages adventure.

Makes mostly good use of Kinect ; Campy horror storyline with a great sense of innocence and fun ; Colorful, cartoony mansion setting and ghosts ; First-rate voice acting

Controls are occasionally awkward and unresponsive

Despite the use of the Kinect technology, Haunt feels like a game from ages past. There is an innocence here that you used to get with the likes of Atari's Haunted House or Sega's Ghost House. That pure sense of fun, plus the reasonable 800-point...

Jan, 2012
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Consumer review by: Mike Channell (gamepositive.com)

Haunt- Xbox 360

 

Within three or so hours you're likely to be done, but what remains is a lasting warm glow - not just from rare muscle usage but also the satisfaction of a Kinect game that capably and effortlessly takes advantage of the technology. Kids will obviously...

Feb, 2012

Consumer review by: (gamepositive.com)

Haunt- Xbox 360

 

Schafer brings a touch of warmth to a game that's otherwise defined by cold pragmatism - an adventure too rigorously shaped by the limitations of the device it's built for. Haunt's failings aren't hard to understand, but that doesn't make them any...

Feb, 2012

Consumer review by: Brett Todd (gamepositive.com)

Haunt- Xbox 360

 

There is an innocence here that you used to get with the likes of Atari's Haunted House or Sega's Ghost House. That pure sense of fun, plus the reasonable 800-point price, overcomes any issues with the occasionally wonky controls and makes this a...

Jan, 2012

Consumer review by: Dave Rudden (gamepositive.com)

Haunt- Xbox 360

 

The game's arguably a bit short, and some of the ghost encounters are marred by attack prompts that aren't always recognized. But if you have the patience (and the health reserves) to endure a few irritating battles, you'll find Haunt worth the visit.

Jan, 2012

Consumer review by: Dan Whitehead (gamepositive.com)

Haunt- Xbox 360

 

There's no getting away from the fact that Haunt is a slight experience, but it's also very charming and a game that is carefully crafted to work with both the Kinect controller and its intended young audience. Not a game you'll keep coming back to,...

Jan, 2012
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